Story:

You must help Slim! He has been trapped in "The Game" for so long and doesn't know what is true anymore. Help him piece together the truth of "The Game" and finally end his suffering.

Goal:

You must collect all 4 "Truth Modules" to complete the game. Each module will show you the truth in your real power.

The 4 "Truth Modules" Are:

Direction: Movement will no longer be Inverted.

Power: Bullets will no longer aim the wrong way and will shoot faster.

Speed: You can move Faster.

Vision: Grants better vision in the dark.

Gameplay:

W,A,S,D to move.

Left Click to Fire.

Space to power roll

Escape to pause the game.

If the boss fight is to hard try beating the maze first for a power module.

Improvements:

If you like the game please let us know. If you feel there are areas we could improve please let us know as well.

Credits:

NaggerKnife - Programmer

Alakeram - Programmer

SwiftSparrow- Game Art

Dave Clumsy- Sounds

Leaderboard:

1. NaggerKnife - 3:24 - 1 death

2. Alakeram - 3:50 - 4 deaths

3. SwiftSparrow 5:12 - 8 deaths


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Changelog

8/31 - Fixed particle effects not loading.
8/31 - Fixed credits screen not displaying right.

Comments

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I got multiple bugs like invisible ennemies, and I didn't go far because saws are hard but the story seem to be interessant.

Nice participation for someone who did that alone !

I may be a bit biased, but personally I find reversed controls to be really annoying and not a great gimmick to base your game off of. The controls improve as the game goes on, but this makes the game get off to a slow start.

I couldn't quite get the hang of the reversed shooting while trying to dodge lots of really big and fast projectiles coming from enemies off-screen. The reticle being behind me made it hard to adjust my aim quickly, which made it really hard to land a shot while moving. Also being next to a wall made it impossible to shoot since the bullets spawn behind you, which made it very frustrating to fight enemies in small rooms.

The music was really good, although it didn't loop perfectly, but I doubt most players noticed or cared. The graphics were well done but weren't very cohesive. Slim looks like he is meant to be viewed from a side view like in a platformer, but the rooms are layed out completely top-down as viewed from above.

I think this was a case of good idea and not so good execution. I think it was a symptom of working with a team. The sprites were good, the music was good, and the controls,while confusing, were still completely functional. However the pieces just don't fit together so well, and my theory is that you guys worked on your parts alone without much communication.

There's a lot of effort and good work I can see behind all that, and it shows that you all have the potential to make something really good. I think that the next game you make (whether as a team or separately,) will be great if you take what you learned from this project and apply it to your future endeavors. Nobody improves without messing up a little bit, so use this opportunity to reflect on exactly what went right and what went wrong and I guarantee you'll all be better game developers for it.

Cheers!

Thanks for the advice, I would completely agree on you for all of it we should have done some more playtesting and communicating.

It looks like an amazing game, I'm really bad at it tho :P Also I couldn't get through the second pack of saws as I was getting blocked by something and there were invisible enemies shooting at me. Anyway I really enjoyed the climate and idea. Hope that it was only my bug :P

i like your game and it was hard to move with the inverse orientation, but i like it